Wednesday, November 30, 2011

Modern Warfare 2 Matchmaking Update - The Speed of Light Edition

AppId is over the quota
AppId is over the quota
We’ve opened up the hood on Xbox LIVE and tinkered with how matchmaking works for Modern Warfare 2.  It’s not a dramatic change, and the majority of our users won’t see any difference – but a certain subset of you should be happier now.

When you search for a match, our servers sort through the many thousands of available matches to find the “best” potential games for you.  We’ve changed how we determine “best”, and your country is now an even more significant factor than it was before.  What does this mean to you?

As a gamer, you want to play in a lag-free game.  This means that you need to be playing with gamers who are “near you” on the Internet.  This is why games like MW2 ping potential matches to determine how close they are and reject them if they’re too far away.  If you live somewhere that’s geographically isolated – like Australia, for example – most of the world is not near you.  The speed of light just isn’t fast enough (that’s not something I get to say every day).

On behalf of that Australian gamer we’re now trying harder than ever to find a session in their country for them to join.  Of course, this requires there to be games hosted in Australia with open slots at the moment they’re looking – but we’ve maximized the odds of those gamers getting together.

While we can’t beat the speed of light (yet), we do think that these changes have made finding matches in MW2 a better experience.  If it's helped you out we'd love to hear it!


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